Don’t need to read the rest of the story or even know much about any of those properties to enjoy the omake tho. This is the omake, it’s from a thread where a group of sci-du ships (the Enterprise, the Battlestar Galactica, the Babylon 5, etc.) get turned into shipgirls. It definitely seems like the sort of logic Tanya would employ, at least. Abilities of the Clockwork Sun include creating bubbles of unstable time while malfunctioning, vitrification, that is, turning things into glass, and ‘dazzling’ which is like a form of fanatical mind control where you believe the CS is the greatest of all things, infallible and perfect.Īnyway, you don’t have to use the Clockwork Sun specifically, but I thought the idea of creating your own eldritch monstrosity to protect from and combat against other world-devouring entities is an idea that could be fun to implement in your story. The Clockwork Sun is v2.0 of this faux-judgement - the original, the Dawn Machine, was a bit too arrogant to be useful. “In response to learning they were living in something that looked concerningly like a cosmic horror universe, humanity decided their best defense was to create and harness a technological version of the most powerful supernatural they could find: Earth's Sun.” Combined with all previous sets, there are 16 factions and 32 bases, which make 120 possible pairs of factions. 4-6 Denial: The investigator dangerously refuses to acknowledge the existence of whatever triggered. d100 Bout of Madness Real Time 1-3 Amnesia: The investigator has a memory blank from the last time they were in a safe place. Beyond a bout of madness, during periods of underlying insanity, the PC is in the control of the player - this allows you to use delusions. Bouts of Madness Real Time You lose control for 1d10 rounds, and. Part of the deal with Call of Cthulhu is fragility of the mind as well as the body. This quote from an excellent omake by Amneiger sums up this Projekt quite well: Chock full of new monsters, spells, insanity, and more importantly a guide for running elements of horror in your own campaign. Comes down to the game/scenario/what you are trying to achieve. In the universe of the game Sunless Skies, all stars are super-powerful eldritch beings called ‘Judgements’.
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