In a map I tried later on, a bridge was built over a river so I could connect two cities that were amply spaced apart. In the tutorial map, my first track had to run underground, so the game took care of constructing a tunnel for me. Don't fret if your track needs to stretch over water or through high ground: the game takes care of these details quite nicely by building whatever other structures it deems necessary. (there has to be track in a location you choose to place new track.) From there, you can move the mouse to a city, farm, oil mine, wherever, and click to place the new string of track. Simplification is the name of the game here you simply choose to lay a single track, then click near a starting point. The next item of business was learning to lay track. A nice touch, but I found the clouds to be more of a hindrance than a help, so I didn't zoom out all that often. When you zoom out, there are puffs of cloud that signify just how high up you're really viewing the action from. The mouse wheel can be spun up or down to zoom in and out, respectively, and while the zoom in distance isn't quite what I wanted it to be, given the spectacular graphics, it's adequate enough to note tiny little details: watch loads of cargo get placed into your train smoke billowing from stacks orchards of grapes getting shuffled around as you pick them for cargo. It seems so obvious, yet I found it to be the game's small way of saying, "Look at me, I'm pretty!" The graphics in Railroads are quite breathtaking, especially at the higher resolutions. It's as intuitive as you'd think it would be: use the mouse to scroll the land, hold the center button (there are also keyboard controls, if you're so inclined) and move the mouse around to rotate the view. Since you gotta learn to walk before you can run, the tutorial kicked things off by teaching me how to move around the map. It's been a good sixteen years since I've done any railroading (I didn't play any of the sequels) so while I was eager to see what changes a new Sid railroad game would introduce, it was also a matter of needing to work off a bit of rust. The first thing I did upon loading Railroads was dive into the Tutorial mode. Firaxis was kind enough to send me a preview build of the game to see how it compares to its hallowed predecessor. Now, with the impending release of Sid Meier's Railroads!, engineers from across the gaming globe are frothing with excitement to get their coal covered hands on this spiritual successor to Tycoon. The original Railroad Tycoon, released in 1990, was more than just a virtual model railroading set: it allowed you to construct an economic empire wielding cutthroat methods to crush the competition "railroading" your opponents, if you will. Few things get many gamers as excited as a Sid Meier game, especially one bearing 'Railroad' in the title.
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